SOLAR SYSTEM
Dra-Shi is the fourth planet in
a twin star system. The central yellow star, Solas,
is orbited by a white dwarf star, named Solan.
The planets in order of closest to the suns to farthest from the suns
are Miran, Doar,
Jaras, Dra-Shi, Lothan,
Ordrick, Kytha,
Nistan, Taisar,
and Lostei.
Dra-Shi is orbited by the moons
Monan and Jarpa,
which circle the planet directly across from each other at all times.
The moons orbit in such a way that no place on the planet will go a full
day without being graced by one of the moons, though at times both moons
are partially visible on opposite horizons as one rises and the other
falls.
CALENDAR/SEASONS
The Drashian year lasts 384 days, which
are 24 hours long.
The Drashian calendar has 12 months each of
which has 4 weeks that are 8 days long. Thus every month is 32 days
long.
The months in order are
Sais,
Dain, Sanru,
Yanis, Gasa,
Rakusa, Hanan,
Hachi, Kyun,
Haju, Juki, and Junan.
The days of the week are Solas,
Monas, Jarpas,
Ordis, Kythas,
Nisas, Taisas,
and Solanas.
Spring, in the northern hemisphere, begins on the first day of
Sais,
beginning the calendar year. Summer begins on the first of
Yanis, fall on the first of
Hanon, and winter begins on the first of
Haju.
The seasons on Dra-Shi are not as extreme as those on earth because
it's axis is at a lesser angle, causing much
milder season changes though the difference does vary more at the poles.
Due to the planet's distance from the suns, the surface is not warmed as
much as that of earth, thought the low axis
does allow for a more even global temperature.
The most common climate is temperate, with sub tropical being a close
second.
TIDES
The tides on Dra-Shi change very
quickly, due to the gravitational pull of the suns and the moons.
Sometimes they can be very dangerous to those unfortunate enough to be
out on the beach when the tide comes in as a series of enormous waves.
In some areas the water level from high to low tide may be a difference
of 50 ft. depending on the season. Sea captains prefer to be away from
shore when the tides change, many a boat has been lost, crashed against
the shore, when the tide came in.
CONTINENTS AND MAJOR CITIES
Shanidan
The eastern continent of
Shaniden, which is about the size of Europe,
Africa, and Asia combined, is the largest single landmass on the planet.
To the east of the continent is the
Kassic
Ocean.
The mountain ranges include the Northern Range, the East Wall Mountains,
and the Stormlord/Drandor range to the west.
The northwest is made up mostly of the North Wood, which stretches south
from the northern range to the foothills of the
Drandor
Mountains. The major cities (and the founding race) include:
Treth (Wood Elf), Frell
(Grey Elf), Sarloff (High Elf), and
Crell (Halfling).
The Plains of Caras take up most of the
northeastern area and are inhabited mostly by Orcs,
Goblins, and a few tribal Humans.
The Carasian
Sea, which is just south of the Plains, is actually a large fresh water
lake with a volcanic island in the center.
The island holds the city of
Marth
(mixed), which is home to a group of Monks who grow and export many
herbs that cannot be found anywhere else on the planet.
The city of
Sorn is on the western coast
of the sea, and is the main harbor for trade to and from the island.
South of the sea, located between the Stormlord
and East Wall mountain ranges, is the desert of
Shaldone.
High iron content has given the desert a reddish color.
In the center of the desert is the platinum
Shaldone castle. The castle is the main temple to Drashanon and
is inhabited by many of his followers including his Clerics, Ninja, and
Thieves.
West of the
Drandor Mountains are the
ruins of Mundane (?), it is said that this city was destroyed in a
battle involving Wizards and Gargoyles against two giant metal Golems.
This story is supported by the metal scraps and broken statues of
gargoyles that litter the ruins.
The Drandor and
Stormlord mountains are home to many Dwarven
cities and Gargoyle tribes.
West of the Stormlord
mountains, near the equator, is the city of
Quastix
(Half Elves).
The central rain forest reaches south from Shaldone
to the southern tip of the continent. Located just north of the equator
toward the center of the forest is the city of
Krev
(Thri-Kreen).
The southern area of the rain forest is often called the South Woods.
The city of
Nastice (Kender)
is near the southwest tip of the continent on the edge of the woods.
Baridan
West of Shanidan, across the
Drias
Ocean, is the continent of Baridan
Baridan has a small range of mountains
across the center and is almost completely covered by rain forest.
The cities of Baridan include Markus (Wood
Elf), Dordan (High Elf),
Borein (Human), and
Kraig (Kender).
Along with many other races, the forests of Baridan
are home to many Sprites, Treants, and
Dryad.
Kreash
West of Baridan, across the Se of
Gerona, is the continent of Kreash.
The Dordan
Mountains form the northeast coastline, while the
Rassa range dominates the northwest coast. The
Kressa
Mountains run north and south through the center of the continent.
On the northern peaks of
Kressa
Mountains is the city of
Crill
(Dwarf).
Between the Kressa and
Rassa ranges lies the forest of
Tikeir.
The forest has 2 known cities, Chall (Wood
Elf) and Tikeir (Wood Elf). South of
Tikier is the Fobrish
Marsh, home to Lizard folk and the city of
Greth
(Turam).
East of the
Kressa Mountains are the
Dread Plains, which are ruled by Orcs, and
Goblins.
South of the Dread Plains is the small
Kortha
Forest and the city of
Sarth,
the only known human settlement on the continent.
North of the Dread Plains is a forest that has yet to be mapped or
claimed by any sentiant race.
On the southern tip of the continent is the city of
Trell
(Halfling).
Saures
East of the mainland of Kreash is the
Island of
Saures.
Saures is home to many dragon like
reptiles varying in size from that of a chicken to that of an Elder
Wyrm.
The island has two well-guarded cities Sorial
(Saurian), and Larth (Saurian).
Durill
West of Kreash is the Island of
Durill,
the Islands major cities include Norn
(Dwarf), and Lev (Dwarf).
The island has one mountain range running its center from north to south
and 2 tropical rainforests that have not been mapped or claimed by any
known sentiant race.
Islands
There are many islands that dot the waters of Dra-Shi, most of which
are uncharted.
There is a legend that speaks of one strange island, the actual
translation being the Isle of Odds.
According to legend, the island moves through the world's oceans and is
home to many unusual creatures.
Many dismiss the legend as a fairy tale since no one claiming to have
been there has ever been able to give any proof of
it's existence.
LOCAL LIFE
There are no mammals inherent to the planet. Aside from the humanoid
races that have colonized it there are still very few mammals living on
Dra-Shi. Those mammals that do reside on the planet were either brought
over by Mages, or on board space faring ships. It should be noted,
however, that the majority of mammals that are common to other worlds do
have a reptilian counterpart on Dra-Shi. There are a number of creatures
that are completely indigenous to Dra-Shi and have never been able to
survive on other worlds. For a list of the creatures
common to Dra-Shi, please go to the Beastiary,
thanks.
MYTHOLOGY
Here are some of the
most common "deities" from Dra-Shi. I am including the Name, Alignment,
Title, and some brief information on each deity.
Atyna
- N
Atyna is the Elvin Nature
Goddess. Her followers include most Elves as well as Rangers and Druids
of many races. Atyna is said to appear as a
pale skinned Elf with long golden hair who wonders gracefully through
the forests unclad.
Daltar -
LG
Daltar is the Deity of honor.
His followers include Samurai, and Fighters of good alignment.
Daltar rides into battle wearing a
traditional samurai armor made of Ebony and Ivory and is held together by cords of
royal blue silk. His stead is said to be a large black stallion with a
white mane and tail. Daltar's followers are
expected to follow a strict code of honor, and any priest or cleric who
strays from that path of honor instantly looses all abilities granted to
them.
Drashanon - LE
Drashanon is the God
of Shadows. Ninja, Thieves and Assassins, are all common followers of
Drashanon. Drashanon is said to appear as a human male who is always
clad in a black ninja suit with a silver lined black cape. He is said to
float about 4 inches off the ground and his pale blue eyes have no pupil
or iris. There is also a legend that claimed Drashanon casts the shadow
of a dragon; this has earned him the nickname of Dragon Shadow.
Drevvik -CG
Drevvik is the
Dwarven Deity of creation. Many Dwarves, as well as Blacksmiths
from all races, follow the teachings of Drevvik.
Drevvik appears as a burly Dwarf with golden
hair, and a long golden beard. His followers believe he forged the lands
and creatures using a mighty hammer and a mystic forge, and the oceans
are said to be mixed with his sweat and tears.
Kerrish - NE
Kerrish is the god of Death.
Necromancers are among his typical followers.
Kerrish is said to appear as a pair of fiery red eyes floating in
a shadowy cloak wielding a great sword, he is often said to ride a fiery
black horse.
Kyren
- LN
Kyren is the God of Magic and
Knowledge. His Followers include Wizards and scholars.
Kyren is said to appear as an old man with a
long white beard and long white hair clad in green and gold robes and a
large brimmed hat..
Nilak
- CN
Nilak is the Deity of
travelers and the road. His followers include
Kender and all who love to travel. Nilak
appears as an elder Kender with a graying
coppery hair
Ortokk -CE
Master of Rage. Ortokk is the
Orcish Deity of War. All
Orcs, as well as many evil Barbarians, and
Fighters, praise Ortokk for strength in
battle. Ortokk is said to appear as a large
orc warrior with his right eye missing,
replaced by a large scar. Ortokk demands
blood sacrifices from his followers, usually right before a battle. Any
humanoid sacrifice is sufficient, but it is said he prefers High Elvin
females.
Serlyn -NG
Serlyn is the goddess of
light. Her followers include Paladin and Fighters of good alignment.
Serlyn is said to appear as a beautiful
woman with fiery hair and fair skin clad in golden armor.
Turnis -N
Turnis is said to be a giant
turtle swimming along the ethereal plane. She is the mother of the
Turam and all the creatures of the sea. Her
followers include the Turam Race as well as
many sailors and fishermen. Her followers hold ceremonies to praise
Turnis, these ceremonies often include
hallucinogenic plants to help induce 'visions'.